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“7 Days to Die” is an open world survival horror game in which you, the player, must survive the elements and hordes of ravenous zombies hellbent on ending your life. Post navigation ← Alpha 10.1 hotfix is out! Merry Xmas Alpha 10.How To Build The Best Base in 7 Days To Dieįrom the moment you open your eyes to what is basically hyper realistic zombie Minecraft, your days are numbered. This entry was posted in News on by rhuenink.
7 DAYS TO DIE ALPHA 10.4 MOUSE MAC
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When loading a previous saved game Weapons can sometimes load rotated incorrectly.This can be fixed by disconnecting and reconnecting Some clients may experience connection problems while playing which can result in the world chunks not drawing and zombies not moving.Fixed icons and translations for all pants and tanktops.Fixed Alpha channel for forge output preview was being overridden by custom tint.Fixed Alpha channel for campfire output preview was being overridden by custom tint.Fixed Alpha channel for crafting preview was being overridden by custom tint.
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Fixed Alpha channel for crafting output was being overridden by custom tint.Fixed zombie cop attacking and animation broken.Fixed forge producing NullRef when first firing up.Fixed the prefab menu is longer accessible in normal game modes.Fixed problems with Navezgane Diersville basements and overlapping light poles at gas stations.Fixed problem that zombie dog was hard to hit.Fixed NullRefException in GameManager.RequestToSpawnPlayer().Fixed Animator.GotoState errors on hatches.Fixed missing sniper rifle trigger housing mold recipe.Fixed 3rd person body colliders for better hit detection of projectile weapons.Fixed server browser does not show favorites + history servers if they are not public.Fixed EAC was not used on dedicated servers since 10.1.Fixed texture rebuild was happening when window was not in focus instead of waiting.Fixed error when opening creative menu when there are no group files.Fixed reading doubles from files independent of locale.Fixed tallow recipe, 1 animal fat makes 1 tallow in 10 seconds.Fixed player texture rebuilding when swapping resolution and/or fullscreen.Changed torches so they can be picked up once placed on a wall and fixed translation.Changed lowered weight of reinforced metal siding.Changed air drops now drop military weapons and parts, rare books and valued medicines.Changed ranger station prefab xml so it can appear in random gen in the wilderness in all biomes.Changed removed command “spawnwanderinghorde”.Changed UMA-based screen checking for dedicated servers to disabled.Changed the forest biome decorations for better performance.Changed the particle effects on the forge, campfire and torches for better performance.Changed increased heat map settings for animal gore.Changed prefab menu is now only accessible in edit or debug mode.Changed planted trees now only grow on ground with a fertile level > 0.So you won’t be able to make a forge until you find this book. Changed the forge is now gated by an easy to find book called “Forge Ahead”.Changed removed recipe for wall bracket, it is no longer needed.Changed log on startup when parsing serverconfig fails.Changed log to not contain any passwords.Changed it so breaking a wall torch drops nothing.Changed it so torches can be placed anywhere like before.Added items and icons for red, brown, and black denim pants.Added canned water can be turned into scrap metal.Canned water has a stack limit of one since there is no lid to the container and it is meant for basic survival in the wild with primitive means until a cooking pot can be obtained Added canned murky water can be boiled on a stick in the campfire.Added murky water can now be collected in old empty cans you find everywhere.Added Custom icon color tinting property for item icons.Here’s what’s in 10.2! Official Alpha 10.2 Release Notes This will be resolved hopefully tomorrow. Hope you have some room left after all that turkey for a new patch. Apologies but Mac clients cannot connect to EAC protected servers now.